The project is aimed at schools with the intention of involving middle and high school teachers in sharing paths of good practices and experiences in relation to:
- use of active methodologies and digital resources in teaching practice for improving teaching methodologies in digital era
- use of educational resources inspired by the logic of gamification in education and vocational training
- promotion of digital citizenship in the framework of European cooperation
- building a community of interests for the development of innovative projects and initiatives aimed at supporting schools in the digital age
The main goals of the project are:
● Support active European citizenship by sharing educational paths for active citizenship
● promote the exchange and sharing of good practices between different European partners
● promote inclusion paths through the enhancement of digital resources in teaching practices
● increase capacity and professionalism to work at EU/international level and establish cooperation networks and partnerships among different educational institutions (universities, research centres, training institutions, digital developers)
● contribute to the dissemination of best practices among different partners in the European Community
● sharing best practices and dissemination of educational resources inspired by the logic of gamification in education and professional training
● sharing of training methodologies and good practices between education and vocational training
disseminate digital culture and competencies for improving teaching methodologies in the digital era