Activities

The project is aimed at schools with the intention of involving middle and high school teachers in sharing paths of good practices and experiences in relation to:

  • use of active methodologies and digital resources in teaching practice for improving teaching methodologies in digital era
  • use of educational resources inspired by the logic of gamification in education and vocational training
  • promotion of digital citizenship in the framework of European cooperation
  • building a community of interests for the development of innovative projects and initiatives aimed at supporting schools in the digital age

The main goals of the project are:

●  Support active European citizenship by sharing educational paths for active citizenship

●  promote the exchange and sharing of good practices between different European partners

●  promote inclusion paths through the enhancement of digital resources in teaching practices

●  increase capacity and professionalism to work at EU/international level and establish cooperation networks and partnerships among different educational institutions (universities, research centres, training institutions, digital developers)

●  contribute to the dissemination of best practices among different partners in the European Community

●  sharing best practices and dissemination of educational resources inspired by the logic of gamification in education and professional training

●  sharing of training methodologies and good practices between education and vocational training

disseminate digital culture and competencies for improving teaching methodologies in the digital era